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Showing posts from February 3, 2020

Ion Fury: Spit-shine Jank

So yesterday I finished 3D Realms' recent Build Engine shooter Ion Fury (previously Ion Maiden, copyright law can eat my ass) and man is it fucking wild that this game exists. We've been living through a bit of a shooter renaissance lately, what with your DOOM and your DUSK and your AMID EVIL and various other games with all-caps titles, and between them we're kind of running the gamut of full 3D, from early low-poly stuff to modern AAA and everything in between. Ion Fury takes a slightly different approach seeing as it's, as mentioned before, built in the Build Engine, by absolute madmen. It's ridiculous, the size and scope of levels that are achieved in this over 20 year old engine, not to mention several standout gimmicks and setpieces that make it behave in ways it was absolutely never meant to. I can't overstate how much of a technical achievement it is to get the build engine to look and act like this, without utterly falling apart in the process. Mind y